NewAccount card · 11 Oct

See everything.
Grief everyone.

GriefBot is a Counter-Strike 2 overlay: legit aim that moves like a hand, visuals that know what you can actually see, and a skin changer that goes down to where each sticker sits. 200 features, one menu, opens on F2.

The GriefBot menu open over a live Counter-Strike 2 round: Visuals › Player with the ESP preview beside it, and chams and glow on the enemies

Visuals › Player, mid-round

GriefBot's voice changer open over a live CS2 round, with chams, glow and health bars on the enemies

Voice changer, mid-round

The GriefBot menu over a live CS2 round with each enemy chammed in their own colour

Chams in per-player colours

In-game screenshot The menu open over a live round: Visuals › Player with ESP, chams and glow on
Highlights

The parts you'll use every round.

Seven corners of the menu, in brief. Each one links to its full list further down.

Legitbot 26 features

Aim that passes for yours.

Humanised curves, per-weapon tuning, and a triggerbot that only fires when the shot will actually land.

  • 7 aim curves
  • Seeded hit chance
  • Backtrack to 200 ms
  • Knife bot
  • VACnet safe mode
GriefBot Legitbot › Aimbot with the humanise curve editor open over the hitbox priority model

Aimbot › humanise curve

Legitbot › Aimbot for rifles: aim key, activation, FOV, smoothing, targeting and the hitbox priority model

Legitbot › Aimbot

The recoil control curve editor: when the pull starts, how long it takes and how much it jitters

Aimbot › recoil curve

Per-weapon aimbot tuning: the AWP with its own aim key and settings, picked from the weapon strip

Per-weapon tuning (AWP)

Legitbot › Triggerbot: hit chance per hitbox, reaction delay, cooldown and fire control

Legitbot › Triggerbot

In-game screenshot Legitbot › Aimbot: the hitbox model and the humanise curve
Visuals 90 features

Walls are optional.

ESP, chams and glow — drawn always, or only for enemies you've heard or spotted.

  • 16 chams materials
  • Heard / spotted reveal
  • Live model preview
GriefBot chams and glow on enemies behind the Long doors on Dust II, each player in their own colour

Chams through walls

ESP names, health bars, money and snaplines on visible enemies, with green chams and red glow

ESP on visible enemies

Chams, glow and snaplines on a group of enemies at Long doors on Dust II

Glow and snaplines

Third-person camera with enemies chammed through the crates at Long doors

Third person

Visuals › World with the sky and lighting tint switched on over Dust II

World › sky and lighting tint

Visuals › Visibility over a live round: when hidden enemies are drawn, the reveal window and line-of-sight colours

Visuals › Visibility

Visuals › Particles: particle effects tied to game states, with the live effect editor

Visuals › Particles

In-game screenshot Chams and glow on enemies behind a wall

Every skin. Your seed.

Any finish on any gun, with the float, stickers and charm exactly where you want them.

  • Blue-gem seeds
  • Free sticker placement
  • Per-team inventories
GriefBot Skins › Weapons: a StatTrak AK-47 in the live preview above the grid of finishes

Weapons › finish

Sticker slots on the AK-47 with wear and position, above the sticker browser

Weapons › stickers

The charm picker for the AK-47 with pattern and position controls

Weapons › charm

Skins › Knives: a Butterfly Knife Doppler (Ruby) in the live preview with float and seed

Knives

Skins › Gloves: Specialist Gloves in the live preview above the glove finishes

Gloves

Skins › Agents: the chosen CT agent in the preview, with patch slots

Agents

Skins › Pet: a chicken riding on the agent's shoulder, with breed and stage

Pet

In-game screenshot Skins › Weapons with the live preview and stickers
Grenades 16 features

Every lineup, on screen.

Trajectories, lineups for every map, live timers and the exact spread of every fire.

  • Lineup library
  • Molotov spread
  • CS2 map guides
The predicted HE grenade arc and landing point while the pin is pulled

Trajectory prediction

A molotov's landing spread drawn on the ground before the throw, with the throw aim grid

Molotov landing preview

A burning molotov with its exact fire spread outlined and a countdown timer

Molotov spread and timer

Visuals › Grenades: grenade chams and glow, smoke and flash, live grenade timers, prediction and lineups

Visuals › Grenades

In-game screenshot A lineup with its arc and recipe card

Know who you're playing.

Ranks, parties, kick cooldowns, the enemy's next buy — and a replay through your killer's eyes.

  • Party detector
  • Enemy economy
  • Killer replay
Visuals › HUD: overlays, match intel (rank reveal, party detector, kick cooldowns), trackers and the HUD layout editor

HUD and match intel

The Players tab over a live round: player rules and profile intel from the Game Coordinator

Players › profile intel

In-game screenshot Scoreboard with ranks and party pills
Voice & chat 18 features

Loud in every language.

Clips straight into voice chat, ten voice presets, live chat translation and AI trash-talk.

  • Sound board
  • Voice changer
  • Chat translate
GriefBot Misc › Sound board: clips with their waveforms, ready to play into voice chat

Sound board

The voice changer's presets (Natural, Deep, Demon, Chipmunk, Robot and more) with pitch, tone and effect controls

Voice changer

Misc › General: chat translation, AI trash-talk, send a message, vote kick and matchmaking helpers

Chat and match helpers

In-game screenshot Misc › Sound board with clips and the voice changer
Configs & menu 20 features

Any setting in one keystroke.

Ctrl+K finds every switch in the menu. Configs sync between your PCs, and the public library has everyone else's.

  • Command palette
  • Cloud sync
  • Public library
  • Pinned controls
The GriefBot Ctrl+K command palette searching for glow over the Config tab

Ctrl+K command palette

The command palette listing every chams setting, over a live CS2 round

Palette over a live round

The public config library: browse and filter shared configs by tag, and manage the ones you published

Public config library

In-game screenshot The Ctrl+K palette over the Config shelf
What's new

Shipped lately.

Every build and what it added, newest first. Keep loading to walk all the way back to day one.

October 2026

  • Knife changer

    No longer crashes the game when you switch to a knife model with no finish selected.

v5.8.5
  • Stability

    No longer crashes the game mid-match when someone types a percent sign in chat or has one in their name, such as 100% not legit.

v5.8.4
  • Backtrack chams

    No longer draws a ghost on the player you are spectating, whether you picked them while dead or Killer replay is showing their view.

  • Killer replay

    Shows your killer's own first-person gun and arms, replays their bullet impacts and blood hits, and no longer fades to black partway through.

  • View model editor

    Adds pitch and yaw beside roll, and all three now turn the whole view model, including stock knives and gloves that used to stay upright.

  • Auto accept

    No longer crashes the game when you inject right after it starts, such as straight after an account switch; it waits a few seconds until the menu is ready instead.

  • Account switcher

    Switch Steam accounts from a grid of profile pictures showing Prime and cooldown; the game restarts signed in. Import accounts from a CSV (passwords encrypted on your PC) or remove them, here or from Steam.

v5.8.3
  • Account card

    The sidebar shows your griefbot.net account the way the forum does: your picture, your name in its forum colour, your plan tag with the days left, and the build version.

v5.8.2
  • Home dashboard

    When your plan is 3 days or less from ending, the welcome card says how long is left in amber, and a click opens the renew page with your plan picked.

  • Account card

    The sidebar now shows your griefbot.net forum name and picture instead of your Steam ones, then Staff, Lifetime or the days left on your plan, and the build version.

v5.8.1
  • Weapon skin changer

    The editor is now three pages under the preview - Finish, Stickers and Charm - each using the whole pane, with float, seed and StatTrak as plain rows and the pickers filling the rest.

  • Glove changer

    The glove list uses the same large rendered tiles as the weapon and knife lists, and an empty knife or glove pane tells you what to do.

  • Help on every control

    Every hover help in the menu was rewritten in one plain voice: shorter, no jargon, and a handful of wrong or out-of-date explanations fixed.

  • Sound board

    Every playing clip gets its own Stop button, on its card and in the editor, so you can cut one sound without stopping the rest.

  • Mouse motion activation

    New: the aimbot can arm when your hand is already moving toward an enemy, on its own or together with the key, with the speed, heading and hold time you set.

  • Baking status

    New: a pill in the menu header while weapon pictures are made, naming the gun and finish in its rarity colour, with a bar that fills and a word when it needs the game's menu.

  • CS2 build 2000930

    Updated for the latest CS2 patch, with every offset re-checked so aim, visuals, skins and the HUD work on the new build.

  • JumpBug

    Ducks and unducks on the exact tick your feet touch down, instead of one tick early.

  • Bhop

    Hops land on the touchdown tick again on the new CS2 build, where most went one tick early and lost speed, and a landing that comes sooner than expected still counts as a hop.

  • Minimum damage

    Damage is right again after a map change: a Scout headshot was counted as about 90 instead of 290, so the aimbot and triggerbot held fire on shots that would have killed.

  • Hit chance & seeded mode

    Seeded mode checks each shot from the exact spot the server fires it from and waits out the tick you land in, so headshots it approves while you move stay headshots. It also fires sooner while you track a target, keeps the first shot after you spawn, and lines backtracked shots up with the server's rewind to within half a tick.

  • Rendered weapon list

    Pictures already made load straight from disk, so switching loadouts or configs, toggling per-team skins or scrolling no longer makes them again, and one that fails is retried.

  • Loadout preview

    Shows every item as the Skins lists do, with its stickers and charm on a clear background, loads from pictures already made, and gives a per-team loadout CT and T tabs.

  • Own weapons only

    Now saved with the loadout, like per-team skins, so each loadout keeps its own setting.

  • Per-weapon settings

    Classes and guns are now a strip of gun pictures in your own skins across the top of the Aimbot and Triggerbot tabs; a class chip cycles through its guns, and the Default class is gone. The strip's pictures are made in the background and show the side you are playing, so both tabs open with every chip ready.

  • Knife bot

    Reads whether you are closing in or backing off: closing in, it waits a moment for a stab that will reach; backing off, it takes the hit that lands now. A backstab that kills always wins.

  • Team-damage tracker

    A teammate kicked for team damage keeps their card, with the cooldown they got (30 min, 2 h, 7 d) in red beside their name.

v5.8
  • Bhop

    Hops no longer go missing at low frame rates or stop dead mid-chain, and the jump lands on the touchdown tick instead of one tick early, which was costing up to half your speed.

  • Hit chance & seeded mode

    Seeded mode judges each hitbox by its own damage, so it no longer hits the body below your min damage or fires at a target behind cover. Moving shots are judged from where the bullet really leaves, it waits until a sniper is fully ready, and backtracked shots are checked for walls along the real bullet path.

  • Knife bot

    Swings from where the knife really connects (the player's body, not the hitboxes), so it fires sooner and takes the one-hit backstab instead of slashing, and no longer holds a ready knife waiting for the first-swing bonus.

v5.7.9
  • Accent, font & size

    A reset button appears beside the Accent colour once you change it; one click brings back the default azure.

  • Special patterns

    New community tier lists for Crimson Web (single, double and triple web, left or right hand), Karambit Cyanbit, Diamond gem and Pink Galaxy, Emerald Web gloves, Overprint wraps and the Phoenix Blacklight Galil: 2,100 seeds in 18 new groups.

v5.7.7

Showing 8 of 57 builds

The full list

Every feature. All 200.

Nothing held back and nothing padded: this is the menu, page by page. Search it, or pick a tab.

Legitbot › Aimbot

Aimbot

Aim assist that moves like a hand: tuned per weapon, ranked by hitbox, with recoil it pulls the way a person would.

15
  • Aimbot

    Aim assist on a key you choose (hold, toggle, hold-to-disable or always on), with FOV from 1° to 30° and smoothing from 1 to 50.

  • Per-weapon settings

    One template for everything, or separate settings per weapon class or per single weapon, picked from a strip of skinned gun thumbnails across the top of both Legitbot tabs. The menu opens on the gun in your hands.

  • Per-weapon keys

    A class or a single weapon can have its own key, falling back weapon → class → global.

  • Mouse motion activationNew

    Arms the aimbot when your own hand is already moving toward an enemy in the FOV, on its own or alongside the key, with the speed, heading and hold time you set.

  • Copy to other weapons

    Copy aimbot or triggerbot settings and keys to every class, every weapon or one target in a click, or clear the overrides.

  • Hitbox priority model

    Click a body model to rank seven hitboxes from 1st to 4th priority, or switch them off.

  • Nearest to crosshair

    Aims at whichever enabled hitbox is closest to your crosshair, with an adjustable pull toward your priorities.

  • Minimum damage

    Skips hitboxes whose predicted damage after armour and walls is too low. A hitbox that would kill is always kept.

  • Recoil control

    Removes 0–100% of vertical and horizontal recoil while you spray. Shared by both bots, and the stronger setting wins.

  • Aim humanisation

    Shape every aim movement: seven curves including human min-jerk and overshoot, reaction delay, jitter, path bend and tremor, with an animated preview.

  • Recoil humanisation

    Recoil pull that reacts like a person — reaction time, pull duration, strength jitter and overshoot — previewed against the real kick.

  • Team check & visible only

    Ignore teammates, and targets you can't actually see.

  • Backtrack

    Lets an enemy's recent lag-compensated positions compete with the live one, up to 200 ms back. Shared with the triggerbot.

  • Backtrack on fire

    Rewinds your own manual shots to the best recent tick, even with both bots off.

  • VACnet safe mode

    One switch caps FOV at 3°, smoothing at 20+, reactions at 120 ms+, and turns off backtrack and wallbangs. Visuals and skins stay as they are.

Legitbot › Triggerbot

Triggerbot

Fires when the shot will land: hit chance, wall damage, backtrack, and a knife bot that picks the killing swing.

11
  • Triggerbot

    Fires automatically when a valid target is under your crosshair. Its own key modes, per-weapon keys and per-class or per-weapon settings.

  • Knife botNew

    Slashes or stabs — whichever kills faster — the moment a swing would connect; closing in on a back, it holds for the one-hit stab. Never moves your aim.

  • Hitboxes & hit area

    Choose which of seven hitboxes count, each with its own tolerance around the centre.

  • Hit chance & seeded mode

    Requires a spread hit-chance percentage. At 0 it switches to seeded mode and only fires when this exact shot's spread will hit.

  • Minimum damage (autowall)

    Only fires when the predicted damage, wall penetration included, meets your threshold.

  • Require visible

    Never fires through a wall.

  • Timing

    Reaction delay up to 1 s and an after-shot cooldown up to 2 s, each with ± randomisation.

  • Fire control

    Auto stop, standing only, through smoke and while flashed. Snipers add scoped only and auto scope.

  • Trigger recoil control

    Separate vertical and horizontal amounts per weapon, on the shared humanised recoil curve.

  • Trigger backtrack

    Also fires at recent lag-compensated ticks, picking the one with the best predicted damage.

  • Draw hitboxes

    Draws the capsules the triggerbot tests — for your target, every enemy or everyone — with its fire zone and labels.

Visuals › Player

Player ESP & chams

Boxes, tags, chams and glow on every player, laid out where you want them and previewed live on a real model.

25
  • Player ESP

    Draw enemies and/or teammates in your own colours for enemies, teammates and yourself — or each player's matchmaking colour.

  • Bounding box

    Full or corner box, optionally fitted to the bones so it hugs crouches and peeks, with gradient fill and soft glow.

  • Health bar

    Gradient HP bar with the number, a white ghost of the health just lost, and a light sweep on high HP.

  • Name, distance & skeleton

    Each player's name, distance in metres and bone skeleton.

  • Snaplines

    Lines from the bottom, centre or top of your screen to each player, with outline and fade.

  • Status tags

    Chips for planting, defusing, scoped, bomb carrier, low HP, flashed, behind smoke and reloading — silent reloads included.

  • Info tags

    Weapon icon, money, Premier or skill-group rank, T/CT letter, party pill and flash blind timer.

  • Armour & ammo bars

    A thin bar above the box for armour (helmet or vest) and one below for the magazine.

  • Tag layout editor

    Put each tag on any side of the box, reorder or stack tags by dragging — in the menu or on the preview — and give each its own team colours.

  • Text styling

    Text size from 0.5× to 2.5×, larger text for nearby players, and a coloured glow that stays readable over smoke.

  • GriefBot users chip

    Marks other GriefBot users in your match.

  • Player chams

    Recolour enemies, teammates and your own model, with separate in-view and behind-wall passes — each with its own material, colour, opacity, or player and health colours.

  • 16 chams materials

    Flat, Shaded, Plastic, Metallic, Pearlescent, Glow, Neon, Crystal, Ghost, Wireframe, Rainbow, Spectrum, Holographic, Pulse, Breathe and Fire.

  • Player glow

    The game's own outline glow through walls, in your colour, the matchmaking colour or by health.

  • Hit poseNew

    A ghost of the enemy in the pose they were in when your shot landed, coloured by hit, headshot, kill or headshot kill.

  • Backtrack chams

    A ghost model at the oldest tick you can still hit.

  • Backtrack trail

    Dots at each enemy's recent head positions, newest brightest.

  • Focused target

    A pulsing halo on the enemy nearest your crosshair.

  • Flashed dim

    Dims a flashed enemy's ESP, so you can see who's blind at a glance.

  • Distance fade

    Fades ESP down to 40% past a distance you set.

  • Ragdoll chams

    Recolours every corpse on the map.

  • Ragdoll gravity

    Changes gravity for corpses only, so bodies drop slowly, float or rise.

  • Out-of-PVS smoothingAlways on

    Players the server updates rarely glide between updates like everyone else, instead of jumping.

  • Live ESP previewNewAlways on

    A pane beside the menu shows a real CS2 model wearing your ESP and real chams, in view and behind a wall, as you change them.

  • Preview weapon & view modelNew

    Pick the gun or knife the preview holds, in your own skin, and replay its inspect animation.

Visuals › Visibility

Visibility

Decide when an enemy you can't see gets drawn — always, only when you hear them, or only once they're spotted.

5
  • Through walls masterNew

    One switch: off, and ESP, the chams wall pass and glow only show enemies you can actually see.

  • Hidden-enemy revealNew

    Separately for ESP, chams and glow: draw hidden enemies always, when heard, when spotted, or when heard or spotted.

  • Reveal window

    How long a heard or spotted enemy stays revealed, a fade to a frozen marker, and an optional line to where they really are.

  • Hearing

    What counts as heard: the engine's own sound volume, a minimum volume and an earshot range.

  • Line-of-sight coloursNew

    Separate behind-wall and behind-smoke colours for ESP, glow and off-screen arrows.

Visuals › Weapon

Weapon

Your view model, your crosshair, and every gun lying on the floor.

8
  • Penetration crosshair

    Shows the damage your shot would do to the player under your crosshair, through cover — and says KILL when it's lethal.

  • View model editor

    FOV from 25 to 240, X/Y/Z offset and roll, past the game's own limits.

  • View model chams

    Recolour your arms, sleeves and the gun in your hands.

  • Remove scope overlay

    Drops the black sniper overlay and keeps the zoom.

  • Sniper crosshair

    A dot or cross on snipers, with size, gap, thickness, outline and colour.

  • Dropped weapon ESP

    3D box, kill-feed icon and name on every gun and knife on the floor.

  • Dropped weapon chams

    Recolour floor weapons, visible and through walls.

  • Dropped weapon glow

    The game's outline on floor weapons, through walls.

Visuals › World

World

Repaint the map, clear the haze, and move the camera.

8
  • Third person

    Camera behind you on a key, 30–200 units back, dropping to first person while you line up a grenade.

  • Remove fogNew

    Turns off the map's distance and volumetric fog.

  • Remove post-processingNew

    Clears bloom, vignette and colour grading.

  • Sky tint

    Recolour the map's sky, with brightness up to 4×.

  • Lighting tint

    Tint every light on the map and keep its shadows and highlights.

  • Wall tint

    Tint map geometry and keep its texture detail.

  • Bomb marker

    Icon on the dropped or planted C4, with chams and a through-wall glow.

  • Defuse kit marker

    Icon, chams and glow on dropped defuse kits.

Visuals › Grenades

Grenades

Every nade in the air, every fire on the ground, and the lineups to throw your own.

16
  • Grenade trajectory

    Predicted arc and landing spot for the grenade in your hand, bouncing off walls and glancing off enemies, with its effect radius and the damage it does to each player it reaches.

  • Positions at popNew

    While you hold any grenade, marks where each player it will reach will stand when it pops (for fire, when it first burns them) and the path they take there.

  • Auto throwNew

    Lets go of your HE or molotov the moment it kills or hits enemies hard enough where they will be, with separate armoured and unarmoured bars.

  • Projectile ESP

    Landing point and countdown for every grenade in the air, with full arcs, a position dot and a warning when an enemy nade is coming at you.

  • Grenade chams

    Recolour thrown and dropped grenades separately, with optional wall passes.

  • Grenade glow

    Outlines thrown grenades in the thrower's colour, and dropped ones in their own.

  • Smoke visuals

    Thin smokes down to nothing, or recolour them per thrower. Only you see it.

  • Anti-flash

    Caps flashbang whiteout anywhere from 0 to 100%.

  • Molotov tracker

    Thrower's name and time left above every fire.

  • Molotov spread

    Draws the fire's exact spread on the ground, coloured per thrower.

  • Molotov & smoke timers

    Countdowns over every fire and smoke — even ones already up when you joined — with an optional progress bar.

  • Lineup helper

    Lineups for the current map: where to stand, where to aim and how to throw, with the arc and a recipe card on screen.

  • Lineup library

    Every lineup for the map, nearest first, with focus, filter and cycle keys.

  • Record lineups

    Save where you stand and aim, with the release (stand, crouch or jumpthrow), mouse button and movement — from the menu or on a key.

  • Import lineups

    Pull in a folder of lineup files, skipping ones you already have.

  • CS2 map guides bridgeNew

    Import CS2's own map guides as lineups, and export yours as guides the game draws itself.

Visuals › HUD

HUD & intel

Timers, radar, arrows and the things the scoreboard won't tell you — on cards you place yourself.

22
  • HUD layout canvasNew

    Drag every overlay card around a mock of your screen with snapping, and watch the in-game card follow.

  • Killer replayNew

    When you die, replay the kill through your killer's eyes, 2–8 seconds back.

  • Bomb timer

    C4 countdown, whether a defuse makes it in time, and the blast damage you'd take.

  • Radar

    Your own overlay minimap, enemy blips on CS2's radar, or both.

  • Radar intel layersNew

    Smokes, fires, grenade landings, sound pings and last-known enemy spots on the radar.

  • Heard listNew

    Enemies you just heard, where they were and how long ago.

  • Off-screen arrows

    Arrows to players outside your view, with name, health, weapon, glow and distance fade.

  • Sound arrowsNew

    Arrows that point only at enemies you heard, and pulse on every sound.

  • Aiming-at-you warningNew

    An enemy's arrow pulses while their crosshair is on your head.

  • Hitmarkers

    Crosshair flick, stacking damage numbers and a hit or kill sound.

  • Impact markersNew

    An X where each of your hits landed on the enemy.

  • Bullet tracersNew

    Shot-to-impact lines for you, enemies or teammates, as a glowing beam or an overlay line.

  • Persistent kill feed

    Keeps kills in CS2's kill feed for the whole round, or as long as you like.

  • Event log

    A scrolling card of kills, damage by hitgroup, bomb events, buys, rounds, flashes and kicks.

  • Enemy economy

    Calls out the enemy's likely next buy — save, eco, force or full — whenever it changes.

  • Rank reveal

    Every player's rank on the scoreboard, mid-match.

  • Party detector

    Who queued together, as scoreboard pills, an ESP pill and a HUD card.

  • Kick cooldowns

    Kick messages re-posted with the reason and how long the cooldown lasts.

  • Vote revealer

    Who called a vote, and how everyone voted.

  • Spectator list

    Who's watching you, and in which camera mode.

  • Team-damage tracker

    Every teammate's team damage and team kills toward the kick, and a kicked teammate's cooldown in red beside their name.

  • Keybind list

    Every bound key on screen, lit while it's active.

Visuals › Particles

Particles

CS2's own particle effects, played on the moments you choose. Only you see them.

6
  • Particle effects

    Play CS2's own particle effects on players and events, visible only to you.

  • 29 trigger states

    On hit, death, footstep, shot, jump or land; bomb plant, defuse and explode; impacts, round start, flashed — or constantly on players.

  • Effect stacks

    Up to six effects per state, each with its own anchor, offset, delay, lifetime, colour and size.

  • State filters

    Cooldowns, only my hits, headshots only, a max range and a cap on overlapping plays.

  • Effect browser

    Curated effects plus every particle in the game files, searchable.

  • Spawn at crosshair

    A key drops your chosen effect wherever you aim.

Skins › Weapons

Weapon skins

Any finish on any gun, down to the seed, the float and exactly where each sticker sits.

15
  • Weapon skin changer

    Any finish on any gun from a searchable, rarity-coloured thumbnail grid, sorted by rarity, your most used or A–Z. Changes apply instantly.

  • Any finish, any gun

    Open the whole finish catalogue on any weapon, each finish labelled with the guns it normally comes on.

  • Rendered weapon list

    Every gun as a rendered thumbnail wearing its finish, stickers and charm, with StatTrak count and wear.

  • Live 3D preview

    The selected gun with its finish, stickers and charm, with pan and zoom.

  • Inspect in game

    Opens CS2's own inspect window on your item — finish, float, StatTrak, stickers, charm and name tag.

  • Seed & float

    Pattern seed and wear per gun.

  • Fade & blue %New

    Shows the fade percentage or blue coverage for any seed you type.

  • Pattern intel

    Whether the seed changes anything on this finish, and its real float range — with a clamp when your float can't exist.

  • Special patterns

    Pick from catalogued community seeds for this exact gun and finish: blue gems by tier, Fire & Ice, full fades.

  • StatTrak

    StatTrak with a count you set, or Live, which adds one for every kill.

  • Stickers

    Five sticker slots per gun with real icons, wear per slot, and a searchable picker filtered by collection.

  • Sticker placement

    Move, rotate and scale stickers by dragging them on the live model, or type the values.

  • Sticker layout to every gunNew

    Copy one gun's stickers, wear and positions onto every gun that side buys.

  • Charms

    Every keychain charm in the game with its pattern number, one per gun — stock guns included.

  • Charm placement

    Drag the charm along the gun, type X/Y/Z or step through preset spots, then copy the spot to every charmed gun.

Skins › Knives · Gloves · Agents · Pet

Knives, gloves, agents & pet

Everything you carry and wear that isn't a gun.

5
  • Knife changer

    Any knife model, each remembering its own finish, wear, seed and StatTrak — with the kill-feed icon changed to match.

  • Glove changer

    Any glove model, each remembering its own finish, wear and seed.

  • Agent changer

    Any agent model from a searchable list with a live preview, separately for CT and T, applied on every spawn. Only you see it.

  • Agent patchesNew

    Up to three patches on your CT and T agents, from a searchable icon grid.

  • Pet chicken changerNew

    Your vanity chicken, your way: breed, growth stage from egg to hen, colour, seed, a custom name and a live preview.

Skins › Settings

Skin settings

Which skins go where, and who else gets to see them.

6
  • Separate skins per team

    CT and T each get their own inventory, swapped by the game at halftime, with one-click copy CT → T and T → CT. Saved with the loadout.

  • Own weapons only

    Only skins guns you bought or spawned with; guns you pick up keep their real finish. Saved with the loadout.

  • Finishes in the buy menu

    Your finishes, names and rarity colours in the buy menu, and your gloves on the buy-menu character.

  • Shared skins

    Swap skin sets with other GriefBot users in your match, so you see each other's guns, knives, gloves and agents.

  • Name tag

    A custom name tag on every skinned item.

  • Global pattern seed

    One seed for every skin that doesn't set its own.

Players

Players

Everyone in the server on one page, with rules that follow them from match to match.

5
  • Live rosterNew

    Every player with avatar, side, HP, money, callout, rank, party and level — search by name or note, and sort.

  • Per-player rulesNew

    Mark anyone friend or ignore, set a priority, an ESP colour and a note. Rules survive config switches.

  • Rules drive the botsNew

    The aimbot skips friends and prefers priority targets, the triggerbot holds fire, and ESP takes their colour.

  • Profile intelNew

    Each player's level, XP, commends, medals and wins, straight from the game coordinator.

  • Saved rulesNew

    Rules for players who've left, applied the moment they rejoin.

Misc › General

Match tools

Getting into a game, picking where it's hosted, and the small edges once you're in.

8
  • Region globeNew

    A spinning 3D globe with a pin for every data centre: drag, zoom, and click pins to allow or deny them.

  • Server region picker

    Limit matchmaking to the data centres you tick, from ~50 sites sorted by live ping, with a Nearest 3 button.

  • Auto accept

    Accepts a found match instantly, even while you're tabbed out.

  • Exit queue button

    Adds an EXIT button to the match-found dialog that works even after you've accepted.

  • Auto Stealer

    Grabs dropped guns that rank above the one you hold — under your crosshair or anywhere in your buy zone — and grenades too.

  • Steal list

    Drag every gun into your own order, with its price and a take or skip switch.

  • Last-tick defuse

    Hold a key while defusing and it finishes on the very last tick.

  • Spectate enemies

    While dead, cycle through every living player, enemies included.

Misc › General

Chat & social

Read every language, talk back in any of them, and say things in other people's names.

8
  • Chat translate

    Foreign chat translated into English as it arrives, with the original underneath — and optionally posted for your team.

  • Send translated

    Type in the menu and it's sent translated into any language seen in chat, team-only if you like.

  • Send as another player

    Post a chat line under any player's name in the match, then switch back to your own.

  • AI trash-talk

    An AI model writes your chat lines in a personality you choose, replies to others and taunts after kills, with a human typing delay.

  • Vote kick as teammateNew

    Start a kick vote under one teammate's name against another.

  • Steam quick invite

    A one-click Steam friend link that needs no accept, with your own number of uses and expiry.

  • Name changer

    Set your in-game name from the menu.

  • Team colour

    Pick your matchmaking colour; it applies from your next connect.

Misc › Movement

Movement

Every hop on the tick, every stop on a dime.

7
  • Bhop

    Hold jump and it jumps again on the exact tick you land.

  • Autostrafer

    Steers your air-strafes while you hop; just look where you want to go.

  • Rage strafe

    A wider, faster strafe for maximum speed per hop.

  • JumpBug

    Jumps on the tick you land after a drop, cancelling the fall damage.

  • Quick Stop

    Taps the opposite key when you let go of a movement key, so you stop dead.

  • Auto Peek

    Mark a spot, peek out, and the moment you fire it pulls you back.

  • BlockBot

    Hold a key to strafe into the nearest teammate and block them.

Misc › Sound board

Sound board & voice

Play your own clips down CS2's voice chat, and change what your real voice sounds like.

10
  • Sound board

    Play your own clips into CS2 voice chat — no microphone involved — to voice, to your speakers, or both, with a Stop on every playing clip.

  • Clip import

    Drop in mp3, wav, flac, m4a, aac or wma files.

  • Waveform trim editor

    Trim on a zoomable waveform with a live playhead, or cut the silence off both ends in one click.

  • Clip shaping

    Gain, normalise, speed, fades, drive, reverse and loop per clip — then export the result as a WAV.

  • Clip hotkeys

    A key for every clip, plus a stop-everything key.

  • Voice changer

    Changes your real mic voice before CS2 encodes it, so everyone hears it through normal voice chat.

  • Ten voice presets

    Natural, Deep, Demon, Chipmunk, Robot, Alien, Megaphone, Cave, Lo-fi and Announcer — one click each.

  • Voice effects

    Pitch ±12 semitones, tone, wobble, robot, drive, bit-crush, echo, reverb and a noise gate.

  • Hear yourself & bypass key

    Hear your changed voice as you talk, and flip back to your own on a key.

  • Live voice scope

    A before-and-after view of your mic and what everyone else hears.

Config

Configs & loadouts

Settings and skins saved apart, synced between your PCs, and shared with everyone else.

9
  • Configs

    Save, load, rename and delete named profiles. Every edit saves itself the moment you make it.

  • Config shelf

    One card per profile in its own colour, showing what it turns on, how far it is from stock and whether it has unsaved changes.

  • Skin loadouts

    Skins live in loadouts, apart from settings, and each config remembers which loadout it wears.

  • Loadout preview

    A 3D view of every item in a loadout — finish, float, StatTrak, pattern and stickers — with CT and T tabs for a per-team loadout.

  • Cloud sync

    Configs and loadouts follow you across PCs, with push, pull and a list of exactly which settings differ.

  • StatTrak sync

    Live StatTrak counts sync across your machines.

  • Clipboard sharing

    Copy a config or loadout as text, and paste a friend's in without touching yours.

  • Public library

    Browse configs and loadouts other users published — search, tags, trending, most starred, most used.

  • Publish & stars

    Publish your own with a description and auto-derived tags, star other people's, and pull updates when authors change theirs.

Home · header · everywhere

The menu

One window on F2 that finds any setting in a keystroke and remembers how you like it.

11
  • Command paletteNew

    Ctrl+K searches every setting, page and action. Enter jumps to it, or flips a switch in place.

  • Home dashboardNew

    Session time and FPS, the live match — map, players alive, side, money, rank — and your K/D, headshot %, ADR and best round.

  • Account cardNewAlways on

    The foot of the sidebar is your griefbot.net account as the forum shows it: picture, name in its forum colour, plan tag with the days left, and the build version.

  • Pinned controls

    Right-click any switch, slider or button to pin the real control to Home — up to 12.

  • Header master switches

    Legitbot, Visuals, Misc and Skins on or off, one click away on every page.

  • Baking statusNew

    A pill in the header while skin tiles bake: the weapon and finish in flight, how far through the job it is, a bar that fills, and a word when the game menu is needed.

  • Accent, font & size

    Any accent colour, any installed font, menu scale 85–130% and HUD scale 75–160%.

  • Menu key

    Opens on F2 by default; rebind it to any key.

  • Help on every control

    Hover help on nearly every row, still readable when a control is greyed out.

  • Frame timing graph

    Milliseconds per frame over the last two seconds, so every stutter shows.

  • Diagnostics overlay

    A profiler that tells you whether a slow frame is the overlay or the game.

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